It seems you haven't played Strategy games much and you confuse this genre as RTS only. I just cannot think of a single relatively popular such game without such a mechanic. Can anyone name ANY Realtime Strategy game ever, that does not have you "reinvent the wheel" on each map? (10-30-2017, 10:31 PM)joe1512 Wrote: I am very curious about Farwest comments though. I guess he is a very important Marketing Exec and isn't used to anyone disagreeing. Heck, I agreed with 6 out of 7 of his points. Some kind of scheme where one must start with basic troops/tower/etc and then tech up over time. Can anyone name ANY Realtime Strategy game ever, that does not have you "reinvent the wheel" on each map? Lots of games have permanent unlocks, but they always have "upgrades" or "tech" or combining, or gathering orbs, or whatever. I am very curious about Farwest comments though. That does give a nice sense of progression and more to do with your XP.
![endless space 2 ships cant leave hangert endless space 2 ships cant leave hangert](https://i.kinja-img.com/gawker-media/image/upload/t_original/ld8v4mb9u8drlbem4jt4.jpg)
I like your ideas about possibly being able to unlock a few of them permanently with XP. So I do see a point in having the research system. The various shield/armor/speed/vision upgrades are worthwhile. Nukes are game changers and Plasma Eclipse is pretty decent.
![endless space 2 ships cant leave hangert endless space 2 ships cant leave hangert](https://www.mobygames.com/images/promo/original/0b38450a1497432aacc81b0c3439fc93.jpg)
That said, Gatling fighters are very strong. Megalaser and the entire tree other than Orb is near useless. The photon bombers are very bad relative to their tier. I whined about the worthless midtier ships that you get as a reward for tier 4 research many times. IceFrog, I agree that most of the higher tier research items are rather lacking.